# Bibliography

[ABRA72] | Abramowitz, Milton, Stegun, Irene A., Handbook of Mathematical Functions, Ninth Printing, Dover Publications, Inc., 1972.

[BERG00] | de Berg, M., van Kreveld, M., Overmars, M., Schwarzkopf, O., Computational Geometry, Second Edition, Springer, 2000.

[BOOR85] | de Boor, Carl, A practical guide to splines, Springer, 1985.

[BRON87] | Bronstein, I.N., Semendjajew, K.A., Taschenbuch der Mathematik, 23. Auflage, Verlag Harri Deutsch, 1987.

[CABR93] | Chabral, Brian, Leedom, Leith Casey, Imaging Vector Fields using Line Integral Convolution, Proceedings of ACM SIGGRAPH 93, Aug 2-6, Anaheim, California, pp. 263-270, 1993.

[EARN85] | Earnshaw, Rae A., Fundamental algorithms for computer graphics, Springer, 1985.

[FOLE95] | Foley, J.D., Van Dam, A., Feiner, S., and Hughes, J.F., Computer Graphics: Principles and Practice, Second Edition in C, Addison-Wesley, 1996.

[GLAS90] | Glassner, Andrew S., Graphics Gems, Academic Press, 1990.

[HANS04] | Hansen, C., Johnson, C.R., The Visualization Handbook, Academic Press, 2004.

[JOBA97] | Jobard, B., Lefer, W., Creating-Evenly-Spaced Streamlines of Arbitrary Density, Proceedings of the Eurographics Workshop on Visualization in Scientific Computing, pp 45-55, 1997.

[KERN88] | Kernighan, Brian W., Ritchie, Dennis M., The C Programming Language, Second Edition, ANSI C, Prentice Hall, 1988.

[KOPK04] | Kopka, Helmut, Daly, Patrick W., Guide to Latex, Fourth Edition, Addison-Wesley, 2004.

[LENG04] | Lengyel, Eric, Mathematics for 3D Game Programming \& Computer Graphics, Second Edition, Charles River Media, Inc., 2004.

[LORE87] | Lorensen, W.E., Cline, H.E., Marching Cubes: A high resoulution 3D surface reconstruction algorithm, Computer Graphics, Vol. 21, No. 4, pp 163-169, 1987.

[MEDC04] | Medcalf, M., Reid, J., Cohen, M., Fortran 95/2003 Explained, Oxford University Press, 2004.

[OROU98] | O'Rourke, Joseph, Computational Geometry in C, Second Edition, Cambridge University Press, 1998.

[PARK88] | Park, S.K., Miller, K.W., Random Number Generators: Good ones are hard to find, Communications of the ACM, vol. 31, pp. 1192-1201, 1988.

[PRES92] | Press, W.H., Teukolsky, S.A., Vetterling, W.T., Flannery, B.P., Numerical Recipes in C: The Art of Scientific Computing, Cambridge University Press, 1992.

[ROGE90] | Rogers, David F., Adams, J. Alan, Mathematical Elements for Computer Graphics, Second Edition, McGraw-Hill, 1990.

[ROGE98] | Rogers, David F., Procedural Elements for Computer Graphics, Second Edition, McGraw-Hill, 1998.

[SLOA84] | Sloan, S.W., Houlsby, G.T., An Implementation of Watson's algorithm for computing 2-dimensional Delaunay triangulations, Advanced Engineering Software, Vol. 6, No. 4, pp 192-197, 1984.

[STALL95] | Stalling, Detlev, Hege, Hans-Christian, Fast and Resolution Independent Line Integral Convolution, Proceedings of ACM SIGGRAPH 95, Aug 6-11, Los Angeles, California, pp. 245-256, 1995.

[WATT99] | Watt, Alan, 3D Computer Graphics, 3rd Edition, Addison Wesley, 1999.

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